Main Menu UI Review


I can honestly say that so far, the most challenging part of designing Colony Wars: Redux is building the art assets and behaviors that you think you remember. For many of you, its been a good long time since your last romp through the Gallonigher system. For others, you’ve played through these games semi-recently and have seen how antiquated certain aspects are. That is something I (Alexander) must take into account when rebuilding the first two games as well as combining their features, levels and briefings into one easy to navigate menu structure.

The original menu systems for both of the first two games were similar but very different. For instance, the first game had a database, library, nested in the menu system that gave descriptions and background information for the world of Colony Wars. Its important to me that we don’t lose that aspect, but would it make sense to have that database burried deep into the menu structure of the first game? Or, can we bring it to the main menu to craft a more uniform experience over all three games? NOTE: We’re considering building database entries for Vengeance with help of the Fandom Wiki.

For those of you who don’t know, I am a published Sci-fi author, a professional UI/UX designer and a seasoned 3D modeler. Rebuilding this game isn’t just a passion project, its well within my wheelhouse and this and it must reflect the best of my disciplines. While you’re here, check out The Amaranth Chronicles and my professional portfolio Alex The Actualizer. Below you’ll find screenshots of our current menu screens as well as descriptions of where they take place within the Colony Wars: Redux experience. Feel free to take a look and let me know if I have successfully hit those nostalgia goosebumps while still modernizing the menu system.

NOTE: Best viewed on PC or Mac for complete descriptions.

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